To do so means heading out into the procedurally-generated remains of the world, now known as the Shatter, and finding the gears. To be more specific, you control a Gunmancer, a person wielding a variety of enchanted guns and ammo tasked with trying to prevent the end of the world by finding the gears needed to repair the Chronomancer's Wheel back at the Tower, which will hopefully turn back time long enough in order to discover just what caused the apocalypse and how prevent it. Wizard With a Gun sees you playing as.well, take a wild guess. But does the end result always hit its target or will it end up firing too many blanks? Adding a layer of fantasy and enchants to its weaponry and a world built around said weaponry, it seems to have the style, action and unique concept to make for an enjoyable trip that just happens to involve a hail of gunfire. Well, here we are with second game in Devolver Digital's Autumn of Ammunition, and while following the Mary Poppins action of Doinksoft's Gunbrella is a huge task, Galvanic Games seems to have a rather colorful and quirky gunfire-packed journey with Wizard With a Gun.
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